Over the past 17 years, I've held a number of design, animation, and creative roles - ranging from a Freelance Graphic Designer to my latest role Motion Designer at Blink UX.
My primary focus is on UX Motion design, where I specialize in developing high-fidelity UX Motion prototypes that aid in early-stage envisioning of products. When the time comes, I also excel in developing thoughtful and engaging motion systems for production.
Beyond UX Motion I adore exploring animation in many forms, including collaborating with illustrators to animate their characters/scenes, more abstract and art-focused motion, and interactivity within motion through the use of prototyping software, and tools like Lottie and Rive.
I have a long career in design outside of Motion Design, and also love to flex my visual design, web design, and branding skills from time-to-time.